Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 670M (ID=0x1213)
    Vendor:   NVIDIA
    VRAM:     3019 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.048 seconds
Platform assembly: C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\MSI\Desktop\Soure\Pipzza Run_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.755438 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.167144 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 489.
Total: 0.267727 ms (FindLiveObjects: 0.037928 ms CreateObjectMapping: 0.045513 ms MarkObjects: 0.171791 ms  DeleteObjects: 0.011601 ms)

you collectted an item !
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Ground (UnityEngine.BoxCollider2D)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Collided with "destroy checkpoint"
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

askdbaklsjdnblasnd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

askdbaklsjdnblasnd
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

The monster Gotcha !!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 8d0 -> priority: 1 
  Thread -> id: 223c -> priority: 1 
